After the ban on Survival, Legacy is in a state of flux. As you can see from the previous SCG events, Goblins and Merfolk, Counter-top and Junk, and even Deadguy Ale and Green & Taxes (Death & Taxes with green fatties) made top-8.
Now guess what I'd bring to a tourney without a best deck?
Showing posts with label Merfolk. Show all posts
Showing posts with label Merfolk. Show all posts
Monday, January 24, 2011
[Tourney Report] Top 4 Split with Merfolk!
Labels:
Merfolk,
Tournament Report
Thursday, October 14, 2010
[Tourney Report] Top 4 Split with Merfolk!
Merfolk is such a dumb deck. Seriously!
Mana (20)
12 Island
4 Wasteland
4 Mutavault
Threats (22)
4 Cursecatcher
4 Lord of Atlantis
4 Silvergill Adept
4 Coralhelm Commander
4 Merrow Reejerey
2 Merfolk Sovereign
Disruption (12)
4 Force of Will
4 Daze
2 Spell Pierce
2 Spell Snare
Others (6)
4 Aether Vial
2 Psionic Blast
Sideboard (15)
4 Mind Harness
2 Relic of Progenitus
2 Tormod’s Crypt
1 Hydroblast
1 Blue Elemental Blast
3 Null Rod
2 Annul
Merfolk - Top 4 Games Heaven Legacy Tournament 10th October 2010
12 Island
4 Wasteland
4 Mutavault
Threats (22)
4 Cursecatcher
4 Lord of Atlantis
4 Silvergill Adept
4 Coralhelm Commander
4 Merrow Reejerey
2 Merfolk Sovereign
Disruption (12)
4 Force of Will
4 Daze
2 Spell Pierce
2 Spell Snare
Others (6)
4 Aether Vial
2 Psionic Blast
Sideboard (15)
4 Mind Harness
2 Relic of Progenitus
2 Tormod’s Crypt
1 Hydroblast
1 Blue Elemental Blast
3 Null Rod
2 Annul
Labels:
Aggro-Control,
Merfolk,
Tournament Report
Monday, July 26, 2010
[Tourney Report] Merfolk Mistakes
Despite the immense luck I had on 24th July, I played sub-optimally and ended up taking 12th in the tournament. Prior to the tourney, I've been messing around with a Counter-top Thopters list that was powerful, defeating Kaiser's Counter-top Goyf in 3 pre-sideboard friendly games at the M11 pre-release. However, I felt uneasy piloting the deck, and switched to my tried and tested Merfolk list.
Labels:
Aggro-Control,
Merfolk,
Tournament Report
Tuesday, July 6, 2010
[Legacy 101] Introduction to Merfolk
This is the first of a series of articles introducing standard players to established legacy decks that have been performing well. Every week, I'll be writing an article on a deck that has consistently top-8-ed the Star City Games Open Series Legacy Events. I'll start with Merfolk, a deck that I piloted to a 2nd place finish in a small 11-person tournament (here).
Labels:
Aggro-Control,
Coralhelm Commander,
Legacy 101,
Merfolk,
Standstill
Monday, June 14, 2010
[Tourney Report] 2nd place at Library of Alexandria Tournament
On the 2nd day of GP Manila, there was a small number of legacy enthusiasts who turned up for the mox pearl tournament held at Katong HobbySG. However, as there were only 11 people who participated in the tourney, the prize was changed to a Library of Alexandria instead. Still, it's a P10! Not bad at all.
For me, this is my first tournament. The nervousness that accompanied a tingling excitement was mixed with hesitation and fear of failure. Although our team have prepared for it for some 2 to 3 weeks beforehand, I've focused on Reanimator and ANT. Changing the deck just a couple of days before the tourney, coupled with the extreme weak aggro matchup made me feel that the expected value of the tourney doesn't justify entering it. $30 entry in exchange for a Rise of the Eldrazu booster pack? Doesn't seem to be worth it. Even the 3rd and 4th placings would get only 9 boosters, breaking even. Would an inexperience player break even?
For me, this is my first tournament. The nervousness that accompanied a tingling excitement was mixed with hesitation and fear of failure. Although our team have prepared for it for some 2 to 3 weeks beforehand, I've focused on Reanimator and ANT. Changing the deck just a couple of days before the tourney, coupled with the extreme weak aggro matchup made me feel that the expected value of the tourney doesn't justify entering it. $30 entry in exchange for a Rise of the Eldrazu booster pack? Doesn't seem to be worth it. Even the 3rd and 4th placings would get only 9 boosters, breaking even. Would an inexperience player break even?
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